Oh wow, Apple doing something unexpected over here—didn’t see that coming. So, Godot—the game engine that’s all open-source and whatever—is getting visionOS support, thanks to Apple. Yeah, Apple. The same folks who keep everything locked up tighter than a jar you can’t open. But here they are, cozying up to Godot, letting developers have another toy to play with for that fancy Vision Pro headset.
Godot, in case you’re wondering, is this toolkit for making games. Like Unity or Unreal but, you know, free and open for all. No charge. It’s like that community garden down the street. Anyone can dig in and add stuff—features, fixes, you name it. Except this garden’s for games.
Anyway, Apple’s got their guy, Ricardo (imagine a laid-back tech guru), announcing this whole plan. It’s not a quick thing, though. VisionOS in Godot involves two big steps. First, games can exist in these “flat windows” on visionOS. Like, picture your game stuck in a frame, but with pizzazz. Then later, the fully immersive stuff—your whole space gets turned into a game scene. Cool, right?
Here’s the kicker—because it’s all open-source, we’re playing the waiting game. No instant gratification here, just chill vibes while we wait for everything to come together. Sort of like that sourdough starter—you know it’ll be worth it, you just gotta hang tight.
So, Godot’s joining the popular crowd: Unity, Unreal Engine, and Apple’s own gang like X-code and Reality Composer Pro. Another tool in the box for Vision Pro content creators. Oh, and Godot’s versatile. It’s got its hands in VR stuff for Quest and PC too. Jack of all trades, you’d say.
And that’s the chaotic dance between Apple and open-source. Who knew?