Sure thing! Here’s the stream-of-consciousness-style article for you:
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So, there’s this thing happening with FMV games—you know, Full Motion Video games—where they’re kind of sneaking back into the gaming world like an old friend you haven’t seen and suddenly bump into at a bar. Especially in indie games, which is wild. It’s like those “choose-your-own-adventure” books I used to get lost in as a kid. One I remember is The Shapeshifting Detective—sort of a mystery-detective vibe with actors doing their best with what they’ve got. And there’s Not for Broadcast, which, trust me, is a riot if you dig more interactive stuff.
Anyway, sidetrack here—I stumbled across this new one called Dead Reset. The developer, Dark Rift Horror, tosses us into this horror mystery narrative thing. I’m not always into horror, but this one had me curious.
Picture this: Cole Mason, who’s a surgeon, wakes up—bam!—on a space station floor. Just like in the Aliens movies, but less, I don’t know, less iconic I guess. Then, there’s this whole scene where a guard yanks him up, and suddenly Cole’s on the spot to operate on someone. Pressure’s on, right? So you’ve got these binary choices popping up—like, do you try to play hero and grab the gun or just, like, book it? Panic mode kicks in, so I had Cole go with the surgery, and then it spirals. Aliens—boom! Body parts flying, chaos, classic horror twists.
But hang on, next thing you know, Cole’s back on the floor, same guard, and we’re looping. Time loop alert. It’s like Groundhog Day but with blood and aliens. The chapter I played had some dead ends too—like trying to shoot a gun that said “nope, need ID,” and there goes Cole’s arm. Ouch. Eventually, I landed on a path where the story kept going, and it ends with this alien captured. Phew!
The actors? They’re giving it their all, which is cool. Performances were mostly solid, although, sure, there were stumble moments. Tense bits felt rushed, like when Cole’s suddenly buddy-buddy with strangers—probably a time thing, not an acting thing. They clicked because horror has this way of thrusting strangers into actual human bonds when they’re freaked out. Oh, and the gore! Entrails everywhere. Like a rubber band snapping back to horror reality. The alien looked goofy in closeups, but smart angles save it. Gunshots flashed on screen like in that old Area 51 game—remember that one? Could’ve been cheesy, but they made it work somehow.
Overall, I liked the preview. It’s like peeking through a keyhole, giving enough to chew on without spilling the tea. Cole and his space buddies caught my attention, especially with the whole time loop mystery and that alien-in-the-abdomen thing. Now I kind of want to see how it all turns out. It’s dropping on the Nintendo Switch eShop September 11th and I’m… yeah, I’m intrigued.
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There you go!