You know that feeling when you’re watching a livestream and you suddenly catch a glimpse of something and just go, “Whoa, what was THAT?” Yeah, that was me today during the Future Games Show. nDreams Elevation, some studio that popped up in 2022 (like, where did you come from?) unveiled this game called “Reach.” And I mean, it’s all VR, parkour, fighting big, bad giants, and apparently, this world is super detailed. Honestly, it threw me off a bit. In a good way.
So this “Elevation” team, not to be confused with elevators, is calling Reach their “most ambitious” game ever. First time out of the gate for these guys—internal studio or something—and yet they’re swinging for the fences. I may not know everything about VR, but my curiosity is piqued, that’s for sure.
Okay, let’s break it down a bit. This is a solo gig, no multiplayer chaos, so you versus the mythical whatever-they-ares. On every VR headset I can think of and even some I probably can’t, dropping later this year. Strap in for parkour that sounds like you’re really gonna feel that freedom—and maybe some sore arms afterwards.
The trailer, right? It’s action-packed. Jumping, climbing, zip-lining—kind of gave me flashbacks to those other crazy titles they made, like Fracked and Synapse. If you get queasy, maybe brace yourself. Or maybe I’m just projecting my own motion sickness fears. Who knows?
They’re hyping up this feature where your moves change the world around you. I mean, that’s kinda cool, right? More details coming at the VR Developer Direct on June 10th. Note to self: Don’t forget the snacks.
The cherry on top? Shuhei Yoshida—like, THE Shu—showed up. For those who don’t know, he’s a big deal. Him being all excited? That’s like getting a thumbs-up from gaming royalty or something. He played it, loved it, and now I’m just imagining him as this VR parkour ninja. Strange image, I admit.
Glenn Brace, the guy running the show at Elevation, dropped some words too. Talked about feeling powerful and in control—like they’re making this all immersive VR experience thing a reality. Their goal? Push VR gaming to, I dunno, the edge of what’s possible? Typical ambitious dev talk, but if they pull it off, could be something special.
Just to wrap this up—or not, depending on how tangential I get—Reach is apparently up for wishlist action everywhere. Horizon Store, PlayStation Store, Steam, you get the drill. Might be worth a click.
And there you have it—my wonderfully chaotic rambling on a game that might just shake things up. Or, you know, maybe it’ll just be a really intense workout.