2021 saw “Lost in Random” bringing this quirky, dice-obsessed world that screamed anything but roguelike. Yet, the crew behind it just knew it could morph into this frenetic, combat-heavy jam. Sounds like a complete left turn, right?
So here’s Martin Storm, top dog directing “Lost in Random: The Eternal Die,” dropping the skinny on this call with Polygon. Something about how it just clicked to twist things up by making it a roguelike. You ever get an idea that just hangs out in your brain until you do something about it? Yeah, that’s kind of how they kicked it off.
In this spinoff, you’re slipping into the shoes—or mask, I guess—of Queen Aleksandra, who we loved to hate from the first round. Aleks and her chatty little die buddy, Fortune, need to wiggle out of these ever-morphing levels while this – what even is it? – artifact has them caught in a bind. Dice controlling your fate, must be Tuesday.
“I always thought the dice naturally gelled with the rogue scene,” Storm threw out there. Feels like a bunch of gamers jousting with fate in a digital playground. They started small, though, like minuscule. But hey, where should we go? Oh right, roguelite, chase the dice, slam the monsters, rinse and repeat.
Even was the explorer type in the first game, meandering through the Kingdom of Random. But in The Eternal Die, forget stopping to smell the roses; it’s all speed and smashes. It’s Hades-style relentless action—Storm confirmed Hades had a big seat at their inspiration table. Praise where it’s due, Supergiant Games flipped the script on narrative and gameplay, weaving them like a basket.
The brains behind this game, Stormteller Games, isn’t the same crew from Lost in Random, but half the squad’s there, keeping it as kooky and wacky as ever. Apparently, knowing how bonkers Lost in Random is helps keep that lightning in a bottle thing going.
What’s cooking next for this wacky universe? Well, Storm can’t spill all the beans just yet. But he did say there’s more coming for The Eternal Die. More content, more chaos—when? Not a clue, but it’s on the way.