Sure, let’s dive into it. But be warned, my thoughts might wander a bit, and punctuation might occasionally jump ship. Here goes:
Theia Games just dropped some big news, like a bomb in a crowded room. They’ve launched STARVAULT into open beta on Quest. Now, I’m no MOBA expert, but this one’s got a VR spin that’s got folks buzzing. Picture this: you’re in the thick of 5v5 battles. Nine heroes, each with quirks and weapons that scream for attention. It’s your typical MOBA, you know, lanes to push, towers to topple, and enemy strongholds to raid. But your view? First-person. Immersive chaos, honestly.
And then there’s this whole thing about farming creeps and clearing camps. I tried it once and got lost. Got distracted by… I dunno, was it a strange sound or just boredom? Anyway, you level up, grab credits, and kit yourself out with powerful artifacts. Sounds strategic, if that’s your kind of jam.
But then, there’s the VR twist! Think HALO, but not quite. Portals whisking you across the map. Jump pads sending you sky-high. It’s both exhilarating and, frankly, a bit disorienting. But hey, it’s free right now, and who doesn’t love free stuff? No microtransactions during beta either — a rarity these days.
They’re aiming for an Early Access launch in summer 2025. New heroes, tinkering with mechanics, and trying to balance chaos with fun. It’s a tall order. Yet somehow, they’re pitching ethical monetization. Cosmetic skins, battle passes — words I know, but really? Ethical monetization? Guess we’ll see.
Looking ahead to early 2026, STARVAULT promises more heroes, game modes, and features. Regular updates too, though you never know with these things. Sometimes plans are like sandcastles — grand, but vulnerable to the tide.
Bottom line? They don’t just want to be a game; they’re aiming for a VR esport. Whatever that even means. If you’re curious, dive in now. It’s free on Quest 2 and beyond. And who knows? You might just find something you didn’t know you were missing.