Alright, so here’s the skinny on Teenage Mutant Ninja Turtles: Empire City – I got my first peek at the pre-alpha gameplay on Quest 3, and lemme tell ya, it’s got some wild parkour action going on. It’s kinda chaotic. This ain’t some polished piece you’d expect from a big studio.
So, TMNT: Empire City – yeah, it’s this action-adventure gig from Cortopia Studios. Rolling solo? Cool. Got friends? Bring ‘em along! You can roll with three buddies. Creative director Ace St. Germain – kinda a big deal in this world – just dropped some fresh details on the gameplay. Mostly about this whole parkour thing using the Quest 3. And they threw in some sneak peeks of in-engine game stuff too.
Germain tossed out something like “anime parkour” – not your run-of-the-mill jumping around. He had this hiccup in the game – a bug where he accidentally yeeted himself from a mailbox onto lampposts. Maybe they kept it just for kicks? Anyway, don’t kid yourself into thinking you’ll be doing hardcore parkour. It’s more like your body’s on autoplay, built to fit those iconic Ninja Turtles moves. Sprint, jump, dash, climb, fling – you get the idea.
They’ve jazzed it up with stuff where you fling yourself at streetlamps or parked cars, gathering speed like a yo-yo on steroids. Ninja tools are in the mix too, but Germain’s holding out on us with the details for now. Teaser much?
Got this vibe inspired by games like Ghost of Tsushima. They give you the reins to play as any of the four turtle bros – Leonardo, Raphael, Donatello, or Michelangelo. It’s like Cortopia’s been taking a page right outta the samurai playbook.
Anyway – or wait, was I going somewhere with this? Oh yeah, this is only their second deep dive into development. They already teased some concept art last month, taunting us with what’s to come.
So, circle 2026 on your calendar if you can even find a pen that doesn’t run out of ink halfway through writing. That’s when you can slide into this shell-crazed adventure on both Quest and Steam. Cool? Cool.