Okay, so here’s the deal. Virtuos, this big name in the co-development world, is letting people go. I stumbled upon this info thanks to Gauthier Andres — he let it slip on BlueSky. And geez, it’s like 300 folks! Imagine that.
First, they confirmed it — about 200 in their Asia teams are out, then 70 more across Europe. France got off a bit easier, with less than ten. Still, ouch! Apparently, these cuts are all about shifting gears to sync with what their partners and the industry want. You know how games are these days — insanely complicated. So, Virtuos is kind of rejigging its whole setup. They want to be better at stuff like game engineering and creating cool art. Oh, and live services too — can’t forget those.
For those getting axed, Virtuos promises they’ll get some sort of separation pay. That sounds… well, necessary. Plus, they’re helping folks find new gigs, possibly within the company’s other locations. So that’s something, I guess.
This company — you probably know them for their work on The Elder Scrolls 4: Oblivion Remastered, which hit the shelves earlier this year. They’re also on the Metal Gear Solid Delta: Snake Eater project. Busy bees, eh? Plus, they’ve had their hands in projects like Dune: Awakening, Cyberpunk 2077, and Sea of Thieves. A pretty fancy resume!
This whole layoff business isn’t just Virtuos. It’s kind of a trend now? Microsoft just did their fourth round in 18 months. What’s going on, right? But anyway — wait, I keep getting sidetracked. That’s the gist. Might be a heads-up for more shifts in the gaming world. Or not. Who knows?