Sure thing. Here’s a jumbled take on the article:
—
So, picture this — got my hands on World War Z VR for the Quest. Yep, it’s the zombie gig, like the book, movie, yada yada, but now you’re smack in the middle with VR goggles. Two AI pals tag along, and it’s all about zombie herds. Ever seen 200 zombies on screen in VR? Not sure how I feel about it, honestly. Intrigued? Keep reading, maybe.
Zombie games are typically straightforward: fewer zombies mean scarier, tougher baddies. Here? Nah, flip it. Lone zombie? Meh, whatever. But when they’re clustered? Dude, it’s like a freakin’ tidal wave by VR norms.
Now, what about these solo zombies? Yeah, they’re like gnats. Smack ’em with your rifle or reload at your leisure. Zombies come at you like an assembly line fight scene from an old kung fu movie. Weirdly respectful, even. Isn’t that just a riot? You can take on a whole bunch at once.
Oh, about these zombies — meet the gas-leakers, muck-flingers, screamers, and boomers. It’s chaos, but organized chaos. I mean, movie vibes where they swarmed you? Not quite, more of a slow march and then—bam—you’re back at the checkpoint. But here, they circle around, coming one by one. Unintentionally polite, I’d say?
So, does more mean better? Not sure yet. More, yes. But better? Debatable. You’re mowing them down efficiently, if you’ve got the ammo. But as you progress, and the story drags more undead your way, it’s a game of strategic choke points and relying on AI buddies.
Speaking of AI friends, they’re the kind of dumb that’s both funny and frustrating. In a giant space, while you’re darting around picking up ammo, they’re off somewhere getting pounded. Their aim? Atrocious. I almost forgot they were there. Multiplayer might have spiced things up, but nope.
Unexpected twist? Tasks like defusing a bomb with all these intricate steps. Kind of nifty. They toss neat toys at you, too, like stationary guns that need a key. Sorta forces you to comb through the place. End level? The real horde test. Had me sweating.
Surprisingly chunky game. From Tokyo’s level, I found myself mostly entertained. Full review coming when World War Z VR hits Quest and SteamVR on August 12th. Expect me to yammer about guns, movement, and story that’s, well… just ‘boom boom’.
In the meantime, grab it early on Quest or find it on Steam for 20 bucks.
Catch you later.