ShapesXR, you know, that cool 3D prototyping thing from 2021—well, they’ve thrown something new into the mix. It’s an animation feature. Kinda snazzy, right? Imagine team brainstorming sessions going from “blah” to blockbuster with lifelike XR prototypes.
I read something about a frame-based animation system—easy-peasy even if you hate coding! (No offense to coding lovers.) Transitions? Check. Dynamic interactions? Definitely. ShapesXR’s like, “Let’s pump up the immersion.” Good move, team, good move.
Oh, and UI motion? Interactive gestures? You’ve got those in your toolbox now. Seriously, they’re making XR as expressive as a toddler with a new crayon set. Expressive, fast, immersive. Insert all the buzzwords here.
The CEO, Inga Petryaevskaya, says they’ve been itching to merge animation with their platform. Apparently, it’s a passion—kind of like me with pizza. Speed, creativity, freedom? Sounds like they’re on a mission to jazz up the prototyping world.
Wait, here’s another thing: real-time collaboration! Whether you’re on a trusty ol’ computer or rocking VR headsets like Quest or Pico, your team’s got you covered. Switch between them like changing TV channels during a dull commercial.
There’s this friendly virtual instructor, too. Newbies, rejoice! Dive into tutorials and sample spaces to get a grip on animating assets. ShapesXR seems to be doing that friendly neighborhood teacher thing, guiding folks through the basics without sounding like a tedious lecture.
While we’re on this subject, I should point out the app’s on the Horizon Store (for Quest 2 and newer) and the Pico Store. Pretty neat, no? It’s free, though you’re hit with some limits—one editable space, and caps on states and asset size. More needs equal a business license, so plan accordingly.
Anyway — wait, that’s pretty much the scoop. Now I’m hungry. Anyone else?