Sure! Here’s a rewritten version of the article:
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So, here’s a weird thing about the new Nintendo Switch 2. Apparently, it’s got this Nvidia DLSS tech, which everyone keeps saying is a big deal. It’s like the heavyweight champ of upscaling or something. Makes sense, right? Especially since the Switch 2 isn’t exactly, you know, packing major horsepower under the hood.
But here’s the kicker. Even with this fancy DLSS sitting right there in the dev toolkit, not every game is using it. Weird, right? And get this—Nintendo’s own game, Donkey Kong Bananza, doesn’t even touch it. Why? Who knows. But Digital Foundry dug into it during their recent review, trying to make sense of it.
Oh, speaking of reviews, you should totally check out theirs on YouTube if you haven’t already. (It’s pretty good stuff.)
Anyway, back to my random ramblings. Turns out, we’re hearing from developers that Donkey Kong Bananza might get a bit laggy here and there. Too bad, huh? This game’s been cooking for years, so maybe that’s why it skipped the DLSS boat. Instead, it goes with AMD’s FSR 1 and something called Subpixel Morphological Anti-Aliasing. Not that I fully get it. I just nod and pretend I do.
And hey, it’s not just DK who’s holding out. Mario Kart World said “no thanks” to DLSS too. Can you believe that? Nintendo’s top game and they’re not using all the bells and whistles. They even missed the mark on real HDR. Bit of a letdown if you ask me.
What’s next? Well, maybe Metroid Prime 4: Beyond will give DLSS a whirl. Or maybe not. Who knows. No one’s spilling the beans just yet. Seems like it’s all just a waiting game.
Oh, and if you love nerdy deep dives as much as I do, Tom’s Hardware is worth a follow on Google News for all the geeky goodness.
Anyway, that’s my piece. Catch you on the flip side!