So, get this: Silent Games is a tiny bit on edge this week. For good reason. Their first game, Empyreal, is about to hit Xbox Series X|S like a comet on May 8. At least, that’s the plan. And honestly, just thinking of players diving headfirst into this universe we’ve slapped together? Wild.
So here’s the skinny: Empyreal’s an Action RPG with all the trimmings. Picture this: you land on this empty planet, smack in the middle of… well, something big. Like colossal Monolith big. Built by some ancient civilization nobody’s ever heard of. What’s inside? Who knows. Treasure, doom, revelations that’ll shake what humanity thought it knew about itself. But let’s not get ahead of ourselves, eh?
We’ve yapped a lot about gameplay stuff before—mechanics and all that jazz. Now, though, we’ve got something tastier. A "Character Trailer." Yeah, probably should’ve led with the juicy bits sooner, but here we are. Anyway—this trailer teases the relationships you might (or might not) form and the crazy directions they can go. Yes, every character’s got multiple endings! If that doesn’t sound like pressure… well.
Actually, speaking of characters—there was this whole plan originally. We’d split them into “Story Characters” and “Vendor NPCs.” But then we thought, nah, let’s mix it up a bit. Eventually, everybody got their own epic questlines. Side note: we called them “VINPCS” at one point. Don’t ask why, I can’t remember now.
Oh, and about those questlines? Each one’s a wild ride exploring the human experience. You know, the usual—personal ideals, obstacles, dreams. Plus, if you’re clever enough to share a drink (eight choices, one per character), you might even get them to spill a secret or two. Ever tried wooing someone with beverages in the Mess Hall at night? No? Might want to consider it.
Anyway, these questlines are huge. Really make you think about your choices, or at least, they should. The endings you get? Totally hinge on how you deal with these characters. Treat ’em right, or not. Boring single-outcome quests? Not a chance.
But here’s where it gets crazier—New Game+ mode. Who doesn’t love a little post-credits replay? Keep your rewards, fine-tune your strategies, unlock those endings you missed. It’s like a whole new game, but familiar.
The game pulls its narrative from philosophy, theology, history—all that deep stuff. And these influences seep through every questline. Might even find something that’ll have you Googling late into the night. Weird tidbits get stuck in your brain sometimes, y’know?
So yeah, can’t contain the excitement. Can’t wait for you to jump in and unravel the chaos. Empyreal hits on May 8. Be there, or hear about it later. Up to you, really.