Review: Death Elevator for PS5
Noticing that gamers are rarely satisfied is something I find myself doing more and more as I age. When developers...
Liam is a gaming author with a talent for unraveling the psychology behind player behavior. He writes about how design choices influence emotions, decision-making, and engagement in games. Liam’s work bridges the gap between game design and cognitive science, offering fresh insights for creators and players alike.
Noticing that gamers are rarely satisfied is something I find myself doing more and more as I age. When developers...
Earlier this year, Ubisoft, the renowned French publisher famous for titles like Assassin's Creed and Far Cry, launched XDefiant, a...
December 12, 2024, was a milestone evening for the gaming world. Hosted by Geoff Keighley, the 10th annual Game Awards...
It’s an exciting era for Helldivers as Arrowhead has recently spiced things up by introducing urban maps, a sleek recon...
Tango Gameworks, the innovative Japanese studio, has hinted at the possibility of developing a sequel to their 2023 hit, Hi-Fi...
Tencent, a major player in the tech and entertainment sectors, has recently taken action by removing two directors from the...
Just yesterday, PlayStation shared a captivating video featuring Mark Cerny delving into the technicalities of the PS5 Pro at the...
Rapidus is making waves in the semiconductor industry as the first Japanese company to venture into 2nm trial production, incorporating...
Moon Beast Productions has successfully secured $4.5 million in seed funding. Leading this investment round was 1AM Gaming, with contributions...
When Splitgate first launched in 2019, it immediately grabbed gamers' attention by combining classic arena shooter vibes with a fresh...
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Copyright © 2025 No Game Over - All Rights Reserved.