Sure, here it goes:
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So, here’s the thing. Hideo Kojima, the guy who’s been around the game block more times than I can count, is all about those small development squads. Like, tiny. He apparently chatted about this at some fancy press shindig—Dexerto caught the scoop—mentioning a game with a curious name, Clair Obscur: Expedition 33. A newbie, but it’s all about the size, apparently. Weird detail: Sandfall Interactive, the brains behind it, has a core crew of, oh, about 30-ish folks. Just 30 if you ignore the boatload of external helpers in the credits, but who counts those, right?
“When I started, there were like six of us,” Kojima drops casually. Imagine that, just a half-dozen people juggling all the work. Now? Totally blown up. Teams are huge, and you’re basically passing the baton, hoping nobody drops it.
He doesn’t stop, though, gets into Sandfall: “33 humans and a dog,” he chuckles. Yep, even the dog seems to be pulling its weight. Apparently, this is Kojima’s dream setup. Is it the dog’s work ethic? No idea.
There’s this kinda battle now—make it big or keep it tight, you know? It’s all about how crafty you can get with few hands but still pull off something epic. That’s the creative hustle these days, I guess. Anyway, who was I talking about? Ah, right, Kojima. Cool dude.